Alexander Martin
Alexander Martin
Sr 3D Artist at Ex Populus
Cancun, Mexico

Summary

Hi! I’m Alexander. I’m a Senior 3D Artist with nine years of experience in the gaming industry, passionate about crafting immersive worlds and bringing characters and environments to life. My expertise spans Technical Art, 3D modeling, texturing, shaders, procedural workflows, lighting, and rendering pipelines, with a focus on both artistic quality and technical performance.

I enjoy bridging the artistic and technical sides of game development, pushing tools and workflows to deliver memorable player experiences.

EDUCATION
• Bachelor’s Degree in Animation and Digital Arts
• Always exploring new tools and techniques to grow my craft

CAREER HIGHLIGHTS
• 9 years in the Video Game Industry
• Contributed to 2 AAA released games, plus 1 game in production, and some game expansions (Kerbal Space Program series)
• Experience across small and big studio environments, from indie to AAA productions

MAIN SKILLS
• Technical Art • 3D Modeling • Texturing • Shaders • Smart Materials • Rendering • 3D Sculpting • Environment Art • Character Art • Post-Processing • Asset Optimization • Coding / Scripting

SECONDARY SKILLS
• VFX • Concept Art & Design • Lighting • Render Pipelines

SOFTWARE
Proficient in: • Blender • ZBrush • Substance Painter • Substance Designer • Unity • Unreal Engine • Photoshop • Quixel • Git • GitHub • Perforce • Rizom
Basic knowledge: • Adobe Premiere • After Effects • Maya • UVCS

Previously based in Seattle, recently relocated to Mexico. Eligible for NAFTA (TN Visa). Open to on-site or remote roles, with a willingness to relocate and excitement for experiencing new places.

Resume PDF

View

Skills

3D ModelingDigital SculptingPBR TexturingTexture BakingMaterial CreationPhotorealismRenderingShader DevelopmentGame DevelopmentProgrammingPhysically Based Rendering

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
ZBrush
ZBrush
Quixel Suite
Quixel Suite
xNormal
xNormal
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
RizomUV
RizomUV
Perforce
Perforce
Git
Git
Github
Github

Productions

    • Video Game
      Final Form
    • Year
      2026
    • Role
      Sr 3D Artist
    • Company
      Ex Populus
    • Video Game
      Kerbal Space Program 2
    • Year
      2023
    • Role
      3D Artist
    • Company
      Intercept Games
    • Video Game
      Kerbal Space Program
    • Year
      2011
    • Role
      3D Artist
    • Company
      Squad

Experience

  • Sr 3D Artist at Ex Populus
    California, US
    June 2024 - September 2025

    • Built high-detail 3D card frame models and materials used in the menus and battle UI of a card battling game.

    • Designed procedural tools in Blender using Geometry Nodes to automatically generate environment assets used in dynamically generated scenes.

    • Developed shaders for environment assets, foliage, VFX, custom render passes, UI, and post-processing effects.

    • Modeled, textured, and implemented Battleform card frames which are simplified 3D combat versions of cards that visually evolve based on card level.

    • Designed workflows for leveraging generative AI 3D models, refining them into production-ready assets.

  • 3D Artist at Intercept Games
    Seattle, US
    May 2022 - June 2024

    • Created and implemented 60+ hard-surface spacecraft and space colony assets for Kerbal Space Program 2.

    • Designed large-scale hero environment landmarks, including giant Kraken creatures, cosmic beings, statues, temples, and narrative-driven architecture.

    • Created procedural trim sheet materials in Substance Designer to streamline texturing workflows and improve efficiency for 3D assets.

  • 3D Artist at Squad Games
    Mexico City, MX
    May 2018 - April 2022

    • Modeled, textured, and implemented 100+ stylized hard-surface 3D assets for Kerbal Space Program.

    • Developed terrain shaders and textures for eight iconic planets and moons in KSP, enhancing graphical fidelity.

    • Designed an animated gas giant planet shader to accurately represent rings, atmospheric layers, and cyclones on a Jupiter-like planet.

    • Created narrative-driven environment assets for Kerbal Space Program 2, including statues and landmarks.

    • Delivered key art renders for KSP DLC, and KSP marketing materials, showcasing the game’s new features.

  • 3D Modeler and Texture Artist at Freelance
    November 2016 - May 2022

    • Worked across multiple teams to create photorealistic 3D assets for real-time rendering in advertising, apps, games, and VR experiences.

    • Modeled and textured multiple photorealistic 3D assets for use in real-time rendering engines such as Unity and Unreal Engine.

    • Produced shots using rendering engines showing highly detailed 3D assets of diverse products to highlight their features.

    • Sold highly detailed game-ready 3D models on TurboSquid.

  • University Professor at UNIPRE
    Toluca
    September 2017 - February 2018

    • Impart Object Oriented Programming class.

  • Video Editor and Motion Graphics Designer at Siglo XXI University
    Toluca
    March 2016 - January 2018

    • Designed the audiovisual identity for the Medical Faculty of the Siglo XXI University, animating a series of motion graphics intros, closures and diverse graphic support material for the advertisement videos of this University.

  • Freelance 3D Modeller and Render Artist at Vida Saudavel
    Vida Saudavel, Mexico
    March 2017 - April 2017

    • Creation of a series of 3D models to represent different variations of the packaging of multiple food supplements.

    • Rendering and image editing of multiple shots of diverse proposal of packaging for a product.

  • Freelance 3D Animator and VFX at LoveBrand
    Toluca
    May 2017 - June 2017

    • Logo animation of an advertising company.

  • Freelance 3D Modeller at Freelance
    Toluca
    January 2016 - February 2016

    • Worked on a female character 3D Model that got used in a series of adds about a Programming School.

  • Graphic Designer at Refill Creativo
    Toluca, Mexico
    February 2015 - August 2015