I had the opportunity to 3D model and design textures for all the solar arrays in Kerbal Space Program 2. To simplify the texturing process, I created a procedural smart material in Substance Designer, which includes sliders to choose the number of solar cell rows and columns needed to cover the surface of each array.
The solar cell material closely mimics the real solar arrays used by the ISS, replicating the translucency and subsurface scattering observable when the arrays are viewed from the side opposite to the sun.
Video showcasing the Subsurface Scattering properties of the Solar Array Material.
Video showcasing the smart properties of the Substance Designer material used for the solar arrays in KSP2.