Final Form – Battle Portrait Frames (3D TCG)

Final Form – Battle Portrait Frames (3D TCG)
3D art contribution focused on creating the Portrait Frames (“Battleforms”) used to represent cards during combat in Final Form. Each Battleform embodies its card in battle, unleashing skills, supporting allies, or striking down enemies.

Responsibilities included:
- Modeling and texturing of 3D portrait frames for in-battle representation
- Visual design variation across four factions: Mortals, Machines, Celestials, and Beasts
- Creation of seven progressive tiers per faction to reflect card level and power
- Collaboration with the Art Director to ensure alignment with concept vision

Additional Artists:
Concept Art – George Varodi

Max-tier portrait frame used by the House of Mortals faction in Final Form. The model was sculpted in Blender and textured in Substance Painter.

Max-tier portrait frame used by the House of Mortals faction in Final Form. The model was sculpted in Blender and textured in Substance Painter.

Showcase of the seven evolution tiers of the House of Mortals card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Mortals card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Max-tier portrait frame used by the House of Beasts faction in Final Form. The model was sculpted in Blender and textured in Substance Painter.

Max-tier portrait frame used by the House of Beasts faction in Final Form. The model was sculpted in Blender and textured in Substance Painter.

Showcase of the seven evolution tiers of the House of Beasts card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Beasts card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Mortals card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Mortals card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Celestials card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Celestials card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Max-tier portrait frame used by the House of Machines faction in Final Form. The model was sculpted in Blender and textured in Substance Painter.

Max-tier portrait frame used by the House of Machines faction in Final Form. The model was sculpted in Blender and textured in Substance Painter.

Showcase of the seven evolution tiers of the House of Machines card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.

Showcase of the seven evolution tiers of the House of Machines card frame. The frame was built in a modular way, allowing ornaments to be toggled on in the Unity Engine as the card advances through each level.